Tips Steam Game - SteamAH https://steamah.com Steam Game Guide, Tips and Cheat Codes Thu, 10 Aug 2023 14:48:38 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.7 https://steamah.com/wp-content/uploads/2021/05/cropped-STEAMAH-32x32.png Tips Steam Game - SteamAH https://steamah.com 32 32 Baldur’s Gate 3 Basic Tips to Make Game Easier https://steamah.com/baldurs-gate-3-basic-tips-to-make-game-easier/ https://steamah.com/baldurs-gate-3-basic-tips-to-make-game-easier/#respond Thu, 10 Aug 2023 14:48:38 +0000 https://steamah.com/?p=115784 For Baldur’s Gate 3 players, in this guide I would make a list of basic, non-spoiler tips to help people have an easier time playing the game and hopefully more fun. This list of tips will be updated semi regularly so be sure to favorite it for future reference. Tips 1. You can pick up...

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For Baldur’s Gate 3 players, in this guide I would make a list of basic, non-spoiler tips to help people have an easier time playing the game and hopefully more fun. This list of tips will be updated semi regularly so be sure to favorite it for future reference.

Tips

1. You can pick up barrels and crates into your inventory and put them down again later. This includes chests you cant unlock yet, explosive barrels and a few crates to stack up and use for high ground or to barricade doorways and control how many enemies you have to fight at once. You can also move stuff like this by simply clicking and dragging but if its red the people or creatures nearby may get mad. There are a lot of things hidden behind stacks of crates.

2. Speak with animals lasts until your next long rest, as does speak with dead. Some spells (like produce flame) will add a little extra button bar on the far right you can use to recast without use another spell slot. Use them! They are basically required if you want to learn all you can before encounters.

3. Stealth is always an option. Send a stealthy character on their own to scout ahead. Also the silence spell stops the sound of you killing somebody from traveling and will stop enemies from calling for help. combine this with minor illusion or the cat familiar and you can pick enemies off one by one. Be wary of line of sight or cut it off with a darkness spell or stacks of crates and barrels.

4. Send everything you can pick up but dont need to your camp. You can hold down shift or control to select multiple items at once in your inventory. Also make sure to empty your cam supplies at camp once in a while so the weight doesn’t build up. And have your highest charisma character sell the stuff. You will get more gold for it.

5. You can change you prepared spells around after a long rest but before you leave camp. Plan ahead for your next encounters!

6. Your wizard, warlock or sorcerer can learn spells from scrolls. Try not to use scrolls until after at least one magic user (like Gale) has learned the spell.

7. Don’t be afraid to try to push things off high places! Thunderwave is great for this but high strength characters can just right click and throw to yeet things where ever you want. Yeet Queen Karlach is great for this.

8. Jumping uses less of your movement then moving does. You can use it to get a little more distance at the cost of your bonus action. Sometimes its worth it.

9. Don’t be afraid to try and talk your way into places even if you plan to wipe them out later. Worst case scenario you get to scout things before battle starts. Best case scenario you can create a number of opportunities to reduce numbers and make future fights much easier.

10. You can use the throw command to toss potions at your downed party members to heal them. As a bonus this gives the potion a very small area of effect.

11. You can dual wield Salami. Yes you read that right. Do with that what you will. XD

 

 

 

That’s all we are sharing today in Baldur’s Gate 3 Basic Tips to Make Game Easier, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Dracula420

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Thronefall Building and Upgrade Tips https://steamah.com/thronefall-building-and-upgrade-tips/ https://steamah.com/thronefall-building-and-upgrade-tips/#respond Tue, 08 Aug 2023 15:27:24 +0000 https://steamah.com/?p=115731 For Thronefall players, this guide provides some general tips about what to Build, what Upgrades to select, and what Weapons to give your troops.   Upgrading your main base You can upgrade your base 2 times for 7, 20 coins each. Each upgrades has specific abilities to choose. These below are what I recommend.7 coins...

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For Thronefall players, this guide provides some general tips about what to Build, what Upgrades to select, and what Weapons to give your troops.

 

Upgrading your main base

You can upgrade your base 2 times for 7, 20 coins each.
Each upgrades has specific abilities to choose. These below are what I recommend.7 coins

  • Builder Guild – generally good, this upgrades 1 house every night for free
  • Godly Curse – only when you’re holding a bow, and when there’s a boss fight(frostsee)

* When you choose builders guild, have it upgrade 4~5 houses. Upgrade the rest by yourself. No need to wait until it upgrades all of the houses.

20 coins

  • Commander – for healing effects and speed
  • Castle-Up – only use on frostsee, discount on tower upgrades

* When you choose Castle-Up, build towers early so that it discounts the most( -1 coin every night). But only the towers you’re gonna use(I’ll explain it afterwards).

What to build first

There are two types of buildings in thronefall.

  • Economy – Houses, Mines, Farms, Harbors
  • Defense – Towers, Wall, Barracks

The general idea when choosing what to build is this:

  • “Economy first, but only when you can defend it perfectly.”

By defending it perfectly, it means not losing any buildings that gives you coins.
If you can’t protect it, don’t build it in the first place.
Save it for the next day, or just build something else instead.

Economy
Houses>=Mines>Farms,Harbors

  • Build Houses and Mines first.
  • There is a perk that lets level 2 Houses shoot arrows, which in my opinion is OP.
  • When playing Frostsee, Don’t build houses below the base too early. The snowflakes coming from the south will certainly destroy them.
  • There are 3 Mines on Dustein, 1 Mine on Frostsee.
  • Building Mines early in Dustein is good, since the’re easy to protect.
  • Defending your Mine in frostsee might seem tough, but after you have enough troops, it’s possible by concentrating your troops there, and building two more houses next to it. It’s worth it.
  • Farms and Harbors are bad.
  • High Investment costs, fragile, and isolated.
  • Only build them when you are sure to protect it.
  • Consider the waves left and calculate the payback. Don’t build them if initial cost>payback.
  • I only build 1 harbor(the one closest to the main base) in Frostsee. Aerial units tend to destroy them all the time. Spare some archers just for harbor protection.

Defense
Barracks>Tower>>Walls

  • Barracks are better than towers.
  • You can move the troops around to face enemies from all directions.
  • You can initially choose weapons, giving you the choice for the best counter(Details on the next section).
  • 8 coin upgrades are generally better than building a 3 coin tower.
  • Towers are not as good as barracks.
  • You can’t move towers around, which makes them useless when the next wave comes from a different direction.
  • Main purpose of building towers are tanking. Giving shield for troops/farms
  • In Dustein, shielding farms(1 for trebuche from west, 2 for suicide bomb from northeast)
  • In Frostsee, for attacking snowflakes with Oil upgrade. Only the ones(6~7 of them) where the boss spawns snowflakes. Don’t build any more.
  • Only use walls when you’re out of options.
  • Walls might be good at stopping enemies, but they could help enemies gather and form a swarm. That’s why I don’t use walls on Frostsee.

What weapons to give your troops

Melee

  • Knights are strong against archers. Even when they are outnumbered 1:4.
  • Spears are strong against cavalry. 4 spear units on Dustein can single-handedly stop 35 calvary (place them on that narrow path)
  • Flails are OP in Frostsee against snowballs and boss fight.
  • Berserk, I never used them(used fire archers instead), so I can’t say anything about that. sorry.

Ranged

  • Longbows are just decent. Nothing special.
  • Crossbows, I never used them, so I can’t say anything about that too.
  • Hunters are good against giants. Dustein is a good place to use them.
  • Fire archers are OP against Seige machines and snowballs. Take advantage on splash damage as much as possible. Kite or push troops in the fire using your avatar.

That’s all we are sharing today in Thronefall Building and Upgrade Tips, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author nofair2002

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Thronefall Guide of General Tips https://steamah.com/thronefall-guide-of-general-tips/ https://steamah.com/thronefall-guide-of-general-tips/#respond Sat, 05 Aug 2023 15:53:00 +0000 https://steamah.com/?p=115634 For new players of Thronefall, this is a guide which provides some general tips to help you to have a better gaming experience. General Tips 1. This is basic to pretty much all RTS but i’ll mention it anyway: early game you should focus on economy as much as possible and get as little defense...

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For new players of Thronefall, this is a guide which provides some general tips to help you to have a better gaming experience.

General Tips

1. This is basic to pretty much all RTS but i’ll mention it anyway:

  • early game you should focus on economy as much as possible and get as little defense as you can get away with
  • once you are in the endgame (4-2 rounds left) you shouldn’t get any economic upgrade anymore and just focus on upgrading defenses

That means if you can get away with only relying on your character to defeat the first waves, do it.
Towers or even a squad of melee/ranged defenders are sometimes necessary early on so you pretty much need to check what works for you.
(The defensive units become very valuable on bigger maps where attacks come from a lot of directions)

2. From what I’ve seen some enemies (especially the ones charging directly for your castle) can be directed into certain routes by walling only specific portions of the map and leaving others open – you can abuse that behaviour

3. Your character can grab the attention of enemies by attacking them, but you will lose it if you walk too far away – you can use that to kite them around in a circle – preferably in front of some towers or ranged defenders – If you do it correctly you should be able to do it without ever getting hit
(can also be used to split a group of enemies off into other defenses that would otherwise be out of range)

4. If your mobile defenders are outnumbered you should have them hold position (hold ctrl) behind walls or other obstacles, especially if your choice of perks/weapons/etc. prevents them from spawning again – this is much more important for ranged units than it is for melee units

That’s most of the general stuff, there is much more to it since there are very specific things you can do differently depending on which perks/weapon you use – which is pretty much the charme of this game

Specific Tips

1. On Frostsee it is very good to have the mine in the west before wave 2 (requires the architect perk) this will enable you to grow your economy much faster – you can focus on building the fishing income after that (you may want to consider not upgrading the ones you cannot consistenly keep alive, because boats need to build up and it takes some time)

I don’t think there’s any other specific tips that I think are usefull at the moment – there are very strong weapon/perk combinations but it’s better to figure those out on your own

 

That’s all we are sharing today in Thronefall Guide of General Tips, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Ish

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Beecarbonize Tips & Tricks https://steamah.com/beecarbonize-tips-tricks/ https://steamah.com/beecarbonize-tips-tricks/#respond Fri, 04 Aug 2023 19:12:59 +0000 https://steamah.com/?p=115623 Here are few tricks and tips to help you solve the climate crisis in Beecarbonize. Useful for new and returning players, standard and hardcore modes. 16 ways you can improve your climate fighting strategy: We might be adding more as we go – so share yours if you feel like something is missing. Spoiler-free for...

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Here are few tricks and tips to help you solve the climate crisis in Beecarbonize. Useful for new and returning players, standard and hardcore modes.

16 ways you can improve your climate fighting strategy:

We might be adding more as we go – so share yours if you feel like something is missing. Spoiler-free for the most part, but if you like the added challenge of figuring some workings of the game by yourself, try going in blind first.

Tip 1

Check out the Help screen in the menu if you’re lost!

Tip 2

People eat money, so it’s generally a good idea to generate the red resources at least twice as fast as the yellow ones.

Tip 3

I cannot stress this enough but you get the red resources from Ecosystems (as well as Industry).

Tip 4

Ecosystems are great – try to play a game without investing anything into industry and go through ecosystems instead.

Tip 5

It’s generally a good idea to buy all the basic cards for each sector as early as possible (with the potential exception of the People sector).

Tip 6

The lower you keep the emissions, the easier the game is (especially important in Hardcore mode)!

Tip 7

Try investing into stuff like Agroforestry or Carbon Capture – even though they only reduce emissions one time they can help you significantly at the beginning.

Tip 8

Try getting rid of 20th century industry (only works in normal mode).

Tip 9

Some cards protect you from events! For instance, if you invest in nuclear energy, it’s a good idea to buy the Safer Nuclear card (even though it doesn’t have any visible stats) to safeguard against nuclear catastrophes. You can see what cards protect against what events in the encyclopedia.

Tip 10

If you decide to invest in the industry, it’s a good idea to also invest in people to offset the emissions, which you can afford to do if your Industry sector is really fast. Cards from the Carbon Tax branch will be especially useful in this situation.

Tip 11

Investing in science as soon as possible is generally a good idea.

Tip 12

The ecosystems incubator (Local Solutions) and the science incubator can be very useful as they generate random, potentially really good cards if you get lucky.

Tip 13

Don’t ignore the events – some can yield very useful cards when you solve them.

Tip 14

You can strategize with the order in which you solve events – some yield resources you can instantly use to solve others or to upgrade your cards further.

Tip 15

If you’re trying to win as fast as possible, it’s a good idea to experiment with different strategies (for example what are the first cards you’ll buy can have a huge impact on how fast you can win).

Tip 16

The people victory card is both the fastest and the easiest one to reach.

That’s all we are sharing today in Beecarbonize Tips & Tricks, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Gender: guylike

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Let’s School Tips and Tricks for Beginners https://steamah.com/lets-school-tips-and-tricks-for-beginners/ https://steamah.com/lets-school-tips-and-tricks-for-beginners/#respond Thu, 27 Jul 2023 09:02:13 +0000 https://steamah.com/?p=115313 For new players of Let’s School who are looking for tips, this is a compendium of various tips and tricks to know while playing. Introduction Let’s School is a school building life simulation game packed with various features and mechanics. However, some features are often overlook and the overall game mechanics can be quite overwhelming...

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For new players of Let’s School who are looking for tips, this is a compendium of various tips and tricks to know while playing.

Introduction

Let’s School is a school building life simulation game packed with various features and mechanics. However, some features are often overlook and the overall game mechanics can be quite overwhelming to new players. Here are some tips and tricks to know when you first start out, or some things you might not know whilst playing the game!

Tips

Sakura Valley is a flat land ideal for making large single builds, Peony Springs is an island plot suited for multiple smaller builds.

Play the tutorial at least once! Can’t go wrong with knowing the basics.

Read the manual by click on the “?” Icon.

When starting a new game, it’s best to pause the game first.

Pressing the Tab key will hide your walls.

The various “junk” around your school can have stars, this will help boost your school level.

Your starting students are chosen from a predetermined pool. They range from poor to rich but also in quantity.

You can invest in your starting community by clicking the notepad on the bottom right of its UI.

Playing on normal or hard difficulty: demolishing will only refund 80% and 40% respectively. Try not to sell objects only to buy them again, it’s better to move existing objects instead.

Your headmaster (Your player) does not need a salary.

Do not delete the well or outhouse in your early game, as they are a source of water and toilets. Subsequently:

Your teacher’s “training” level is their maximum stat potential gained while training, If it surpasses this, the training will become long and resource consuming.

You can upgrade or downgrade a building’s material by building over them.

After discovering other rival schools, they will attempt to invest in other communities, This will make you lose influence causing less students to enroll in your school.

Dispatch students will continue studying and fulfill their needs automatically.

You can buy more land by clicking on the signs outside your build area.

After researching school reform I you can use the dispatch map to explore regions. But did you know you can drag to see even more regions? These are unlocked through more school reforms.

Students and teachers forming friendships will increase overall satisfaction levels.

The Management level of a teacher can increase the maximum capacity of researchers, students in classes, and the amount of management points in department management.

You can build sports facilities on top of buildings.

Loans are surprisingly forgiving. Don’t be afraid to take some.

You can place objects on the same tile if there’s a object attached to a wall.

Elite teachers can be hired from the job market, or by trading them from rival schools.

Security Rooms when staffed will stop delinquency events and confiscate contraband.

Students with “Righteous” traits can stop delinquency events.

Explosive Temper and Naughty are hard to manage, be careful not to admit too many of them that would exceed the class’s maximum management capacity.

Classroom exclusive objects can give a small boost to teaching.

Morning Classes that is unlocked through research can give boosts to a specific subject.

The Teaching Policy that is unlocked with School Reform III will automatically recruit students to their designated classrooms, do note that this will also automatically set their schedules to suit their subject needs.

Basic monuments will work as tier 2 special classes, Advance Monuments will work like tier 3 special classes but can be used by 3 classrooms at the same time.

Computer room will work as Tier 1 Special classes and can be used by any subjects, however you may only build one of them.

Speeches can give buffs for the rest of the day, you can only do them once every week so use them wisely.

Lounge room is a good way to increase a classroom’s friendship.

Clean Up morning classes makes student clean everything nearby their classrooms first.

Trash bins prevent trash from accumulating, brooms and cleaning closet cleans up trash that is already present faster.

Lights tend to be cheaper than windows in terms of lighting.

Stairs take time to climb, use elevators for multi-story buildings.

Passageways are like shortcuts. Use them on important places like cafeteria, classrooms, and various transport facilities like bike sheds and car parking.

Cats will interact with students, and teachers, and will sit on various objects when they’re doing nothing.

Headmaster Mode can be access on the lower right part of your GUI.

You can only build and go up to 8 floors maximum.

Communities have a maximum cap on students who can enroll per week.

Coal burners, and food tent are objects that constantly catch on fire.

Room levels can boost efficiency. A level 3 management department will give you more management capacity. A Level 5 classrooms will boost teaching efficiency.

Communities in the dispatch map are randomized. Same goes for the rival schools.

Trade with Rival schools to get modules, building objects and Elite Teachers.

Pause admissions if you don’t want to get receive students from a specific community.

Contribution Points are more valuable than money when trading with other schools.

If your student have more than 3 demerits, you may expel them.

Custom Blocks are your go to object for detailing your school. They are unlocked at school reform 2 in Corporate Culture. They also cost 1G each.

Teachers will ask for salary depending on the school level and base stats. They are more likely to ask for a pay raise the longer they are in the school.

Tricks

The cost of investing in a community will increase each time. Try not to invest all in one single day, as rival schools will also try to invest.

Contribution points with a thumbs up on them will provide a bigger boost compared to money or contribution points without them.

Full marks are better than passing grades. They give extra rewards too. Try to focus on getting your students to full marks to reap those rewards.

Only school level 0 will allow you to get money from building facilities.

You don’t have to immediately rank up your school. You can “store” some of the points you earned to rank up multiple times.

After getting School Reform 1, dispatch your grade 2 class instead of your grade 1 this will allow them to beat most map encounters in the first region.

Unless you’re playing on easy mode, use as much space as possible in the starting buildings, as building new structures is more expensive.

Roofs in the early game are overrated, if you want to make extra money at the start, just sell your roof.

Items can be bought/traded after discovering shops in the dispatch map. These items can be very powerful if used correctly.
An example item would be the books that allow your students to gain knowledge. Use this to maximize your students who can’t reach their study needs in time.

Emergency drills such as Fire drills and earthquake drills are permanent. Meaning you only need to do them once per classroom. Ideally you should do them after the 3rd day when you get no more student admissions but if you are playing on hard difficulty, I suggest doing it twice, on the first day and the end of the third day.

Sell the snow mans.

Other than losing out on a few points, there is no “maximum” size for rooms or facilities. Which means you can make the worlds largest toilet, cafeteria, or parking lot.

You don’t need to make multiple needs facilities if you centralized. This will lessen the management load.

Your first 3 starting teachers have the lowest salary. Keep them as service staff such as Food tent, Cafeteria, Infirmary, and Security. You may also fire them however.

Rival schools will invest in communities to gain influence on them. If you invest against them, they will lose they’re influence and have a chance to closed down.
However! Make sure that you trade with them first or else you’ll lose out on the items and teachers you can get.

Alternatively you can also NOT invest in those communities and make them stay for as long as you want.

You can make tiny rooms with no consequences as long as you meet the necessary objects. Use this to your advantage if you’re running out of cash.

Some landmarks in the dispatch map will give you rewards for completing them, if you need some extra cash, I recommend going to those landmarks. Each landmark also gives an item at least once.

Teachers that work as homeroom teachers will gain management certificates overtime. When building a new management department use the teachers from the classrooms Instead of recruiting a new one with the required certificate.

School stores are a good way to earn early game money, changing what the store sells for each season will increase the likely hood of students and teachers purchasing from it.

Benches can increase friendships which will increase satisfaction, I suggest placing some around the school as they will make people happy.

Answering the spirit of the well correctly will: Give two students in grade 1 that have passing grades.

Arcades give the most money/purchase in the entire game. Place your arcade in the middle of path where students will likely go through to increase the chances of them using it. It also has the benefits of satisfying entertainment.

The last day of any week will always be an exam day, you can expect most of your students to already have passing grades. Use it for community volunteering as they give you 1000G Each.

You can remove a pillar/roofs that is supported by another pillar. You can remove the pillar below it to make a floating pillar/roof. Personally I use it to make hanging roofs.

 

That’s all we are sharing today in Let’s School Tips and Tricks for Beginners, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author ETKnight

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Remnant 2 Top Tips for Solo Players https://steamah.com/remnant-2-top-tips-for-solo-players/ https://steamah.com/remnant-2-top-tips-for-solo-players/#respond Tue, 25 Jul 2023 07:04:34 +0000 https://steamah.com/?p=115152 If you’ve decided to play Remnant 2 solo, this guide will show you some important tips for you to have a better gaming experience. Tips from me after 20h of game. -Choose medic(unlimited heal with countdown) as a first class if you play solo later you can unlock second class -Any heal weapon mod or...

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If you’ve decided to play Remnant 2 solo, this guide will show you some important tips for you to have a better gaming experience.

Tips from me after 20h of game.

-Choose medic(unlimited heal with countdown) as a first class if you play solo later you can unlock second class
-Any heal weapon mod or skill is MUCH FASTER then healing by using heart animation…
-You can dodge anything while you are in air animation of rolling(there is most iframes in this window)
-If there is too many enemys run back or take cover or go up ladder 🙂
-If you jump from edge you it dont take any stammina and you can escape faster from up close fights(it even regenrate it mid air)
-Upgrade weapons regulary
-Upgrade hearts at Walace
-Switch Rings if you have many because ones you equip are likely badly or not synergize with your class at all
-Give mods to weapons
-Give mutators to weapons
-Dont dodge to explosive barrels
-You can swap skills in archetype class
-Checkpoints spawn ammo
-You can give modficators to your heart(bonus stats)
-Dont buy too much consumables as you need money for any upgrades its better to use the ones you find or hold money for later
-Aim for weak spots as often as you can
-Turn ON low latency input in menu
-You can buy new weapon and switch them near aiming grounds in town
-You can craft most of things
-Some expensive crafting items like with price 1500 scrap can be second class so watch for them in shops in town.

 

 

That’s all we are sharing today in Remnant 2 Top Tips for Solo Players, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Stevn

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BattleBit Remastered Leveling Up Tips https://steamah.com/battlebit-remastered-leveling-up-guide/ https://steamah.com/battlebit-remastered-leveling-up-guide/#respond Tue, 25 Jul 2023 06:52:48 +0000 https://steamah.com/?p=115143 For BattleBit Remastered players, this guide will show you tips for leveling up, this guide is suitable for those who have just started playing recently and want to improve faster.   1 Destroy equipment For undermining the equipment, 1800 points are given to the level You can undermine not only for an engineer, but also...

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For BattleBit Remastered players, this guide will show you tips for leveling up, this guide is suitable for those who have just started playing recently and want to improve faster.

 

1 Destroy equipment
For undermining the equipment, 1800 points are given to the level
You can undermine not only for an engineer, but also for other classes for this you need c4

2 Gaining experience for the appearance of teammates

For each teammate who appears on you or the spawn center placed (it is done only for the captain of the squad), you will receive 200 xp for each soldier.

3 Use mines

Place mines anywhere for killing at a point you will get 400 xp for killing outside the point 200 xp.

4 Farm for a medic

During the game, a lot of points are accumulated by a medic for one lift, you will get 400 xp and if you fully restore his health, another 370 xp. It is very profitable to combine with 1 tip.

5 Capture points
For a rollback they give 1400 xp
For the capture they give 1400 xp
Also, if you are a commander, mark the longing it adds even more experience.

6 Try to kill in the head

For a murder in the head they give 400 xp so you will get 3 times more points than for a normal murder.

7 Modes for pumping
To level up, it is best to play 127/127
For pumping weapons 64/64

 

That’s all we are sharing today in BattleBit Remastered Leveling Up Tips, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Aleksander124

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DAVE THE DIVER Important Knowledge You May Not Know https://steamah.com/dave-the-diver-important-knowledge-you-may-not-know/ https://steamah.com/dave-the-diver-important-knowledge-you-may-not-know/#respond Sat, 08 Jul 2023 16:09:29 +0000 https://steamah.com/?p=113971 This guide of DAVE THE DIVER is not a guide to make you minmax, but simply to prod towards certain advantages that are not readily apperent but will most certainly help your gameplay. 1. The Toy Hammer might seem like a joke weapon, but it is absolutely the best weapon in the early game for...

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This guide of DAVE THE DIVER is not a guide to make you minmax, but simply to prod towards certain advantages that are not readily apperent but will most certainly help your gameplay.

1.

The Toy Hammer might seem like a joke weapon, but it is absolutely the best weapon in the early game for easy 3 star fish catches, it has no ammo and only its melee range diminishes its usefulness compared to the tranq gun. Its especially useful against static or slow moving creatures like jellyfish, its recommened to farm jellyfish in the early game with this weapon to preparer for the first targeted sale event, tho it can also be very efficently used against predator fish that wont run away from your melee strikes, however be aware that if the first hit causes the fish to sleep, the next will wake it up, soo be careful with your strikes to avoid taking unnessecry damage, which you will most likely take unless your very careful with your strikes.

Overall its by far the most usefull melee weapon in the game ive found so far, atleast in terms of catching fish.

2:.
Focus on upgrading your carry capacity, and do not focus on the harpoon damage as it is by far the least useful. Being able to carry more will increase your overall gains each run, so it is by far the most important upgrade, however the diving suit is right behind as it allows you to get easier access to better fish, however these all weight far more than early game fish so again, focus on carry capacity before all else.

3;.
The harpoon upgrade might seem nice on paper, and it is, but other weapons you find are far better for most purposes you would use your harpoon, think of your harpoon as your backup weapon, like the crowbar in half life 2, it makes your life easier sure, but the world is littered with weapons far more efficent at doing what you want, its only upside is its ability to be used without an ammo count, view it as your backup tool when your out of other options and upgrade it accordinlgy.

4.
Fish farms makes your life far easier, don’t focus on catching too many of the small surface fish, the fish farm you will unlock later in the game will let you have more of them than you could ever wish for, instead attempt to focus on the more expensive fish types you can find in any stage of your gameplay, as an example, in the very early game the predator fish along with the pufferfish are the best targets for maximum profitt, that said its not so important that you have to focus these fish, bujt if you want the best profitt possible or simply dont want yo waste your time, spend more time targeting the big expensive fish rather than the odd cardinal or clownfish.

5. Focus on your quests.
The game does not do a good job of forewarning you of the immense importance of doing the main quests as soon as possible, whenever you go for a dive, do any objectives for the quests that you can during each single dive, the quests unclocks IMPORTANT game features that makes your life both easier and provide things that you will need at later days, if you don’t focus these quests you will end up not having the aviable features to do later events, thus sending you down a spira of despair.(Once you have unlocked the vegetable farm, you can relax on the quests)

6. Don¨’t sell fish parts
If you get extra parts from caught fish, don’t sell them even if you find no use for them, as the game progresses you will need these to upgrade your weapons, once you have done so, feel free to use them as extra cashflow.

 

 

That’s all we are sharing today in DAVE THE DIVER How to Play on Ultra-wide Resolution, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author [Warden] Wilhelm

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Six Days in Fallujah 15 Top Tier Tips https://steamah.com/six-days-in-fallujah-15-top-tier-tips/ https://steamah.com/six-days-in-fallujah-15-top-tier-tips/#respond Mon, 03 Jul 2023 15:58:52 +0000 https://steamah.com/?p=113550 If you are new player of Six Days in Fallujah, this guide will show you the 15 top tier tips for you to have a better start. TIP I 1. Holding shift will let you run.   Double tap shift to dash/sprint. If you got a big boo-boo in the leg, you can’t sprint or vault over walls anymore! If...

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If you are new player of Six Days in Fallujah, this guide will show you the 15 top tier tips for you to have a better start.

TIP I

1. Holding shift will let you run.  Double tap shift to dash/sprint.

If you got a big boo-boo in the leg, you can’t sprint or vault over walls anymore! If you have a injury in the arm, you will shoot less straight!

TIP II

2. Tap spacebar once, and your character can shout “Clear”“Weapon cache found”“Blue diamond”“Friendly!”“Friendly Friendly!”, or when injured bad, “I’m hurt, need help”. All depending on situation, room, status, or where you look at with cross-hair. Example: when you look at a closet with a weapons cache, and you tap spacebar once it will shout “weapon cache found!”. Tapping spacebar once is very handy when entering from 2 sides to let your teammates know you are friendly. Or when you have bad boo-boo and need help from a teammate! So TAP spacebar once to let character shout! Holding spacebar makes you talk over radio, but that you know.

TIP III

3. Use C, to mark, ping, or tell sh!t so teammates know where to look ,shoot, or go at!

TIP IV

4. NEVER EVER block doorways, halls or other tiny fatal-funnels! Fire & Move, and keep f4cking moving! A static object is a dead object. Clear Point of Entry, FAST!

TIP V

5. Moving across windows, doors, murder-holes, or other openings?! Do it with an arch; lean left (if window/door is on left-side), side-step/strafe (left), pre-fire or shoot if needed, lean right (if you come on the right side of said door/window). In short: Cover Your Bases (Fields of Fire)

TIP VI

6. Always have full (360) security! Don’t all look at one point, that’s pointless!

TIP VII

7. Keep 2, to 3 paces away from walls, doors, and/or windows, so your muzzle doesn’t get stuck! You will lower the muzzle when, teammates cross in close proximity, or in front of you, and when coming close to, or with objects. This is part of, or has to do with, “Muzzle Discipline“.

TIP VIII

8. Always try to go behind your teammates when moving out or peeling. Never walk in front of a friendly barrel, bullet doesn’t give a f4ck about who you are! If you really have to go in-front during a fire-fight, call out “CROSSING!”, and hopefully your teammate doesn’t have a happy trigger finger when he sees the contact.

TIP IX

9. FUNDAMENTAL! Always Bring a Buddy! Find a battle-buddy and stick with him until you both walk out alive, or die bravely together. Where he/you goes, you/he goes!

TIP X

10. Breachingtearing down the flag, or placing explosives should be done in agreement with all teammates. Don’t do something stupid without checking on, and with your teammates! Example: Missions where you need to find cache/IED or tear-down the flag, wait, and be sure that everyone is ready before you take action. Maybe a countdown, or just good communication.

TIP XI

11. Do everything as a TEAM, if action calls for the team to split-up, take your battle-buddy with you! Never go in alone, or you die alone!

TIP XII

12. Don’t bring back only one KIA via the LAAV! You have only 1 respawn for the WHOLE team! If you know you can’t heal your buddy, sprint back to the LAAV and bring back the 3 KIA. Remember, when you get back “re-spawn” you DON’T have the weapons you started with, you spawn as a regular F-N-G! “M16 iron sights baby!”.

TIP XIII

13. Do not run out of AMMO! Restock at the LAAV if, and when you can. When you need it, it’s too late!

TIP XIV

14. SpeakTell, and Command! Speak importance, Tell danger i.e -injured, enemy movement, etc., this includes own movement and/or action(s). Command when needed! So listen, think, speak, suggest, take action and adapt!

TIP XV

15. Last one, and most important! Speed! Speed is f4cking key! When entering a building, speed makes or breaks the moment. Hesitate, stand still or panic and you, and others behind you will die! So when going dynamic, you go in aggressive, and with full f4cking force! Never stop in fatal-funnels! A good example: Pointman always looks forward and tells what he sees i.e. door right, closed door left, stairs going up right hand side, trip-wire, etc., (crouch so 2nd-man can shoot overhead if front contacts are equal or superior to yours), 2nd-men looks left side of pointman and to his own left side, 3rd-man does same as 2nd but on right side, tail-end-charlie “lastman” checks back at all time, 3rd-men should ALWAYS speak/shout “lastman” when moving out or when displacing, lastman doesn’t have eyes on his back!

BONUS TIPS

Plan your position, but be flexible! Adapt and overcome.

REMEMBER!!!

Tap ALT: Check ammo and compass
Hold ALT: Check map, timer, and objectives

Tap R: Check mag

Scroll while holding Right Mouse Button: Swap between point firing and ADS (Aim Down Sights)

C: Ping

X: Turn on/off Flashlight

Y: Switch between firing modes (semi or burst)

Stop moving when hit: 2 check for wounds

Hold F when near downed teammateRevive teammate(s)

Hold Shift + F: Breach a door. This can be done by kicking or using a ram.

Shotty (pointman) has a shotgun which can be used for breaching doors. Just blast the doorknob.

 

That’s all we are sharing today in Six Days in Fallujah 15 Top Tier Tips, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Lefty

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Six Days in Fallujah Basic Tips for Beginner https://steamah.com/six-days-in-fallujah-basic-tips-for-beginner/ https://steamah.com/six-days-in-fallujah-basic-tips-for-beginner/#respond Thu, 22 Jun 2023 23:51:50 +0000 https://steamah.com/?p=112711 For new players of Six Days in Fallujah, this is a basic tips guide for beginners to have a better start, let’s check it out. Class Selection HOW DO I CHANGE MY GUN?? If you’re solo… you can’t. While in a co-op lobby, you can select a class by clicking on your name/your friend’s name...

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For new players of Six Days in Fallujah, this is a basic tips guide for beginners to have a better start, let’s check it out.

Class Selection

HOW DO I CHANGE MY GUN??

If you’re solo… you can’t.

While in a co-op lobby, you can select a class by clicking on your name/your friend’s name and selecting one of the four classes available:
Ready
Basic Rifleman w/ Frag Grenades

Team
Team leader w/ Grenade launcher attachment

Fire
Autorifleman w/ M249 (goes brrr)

Assist
Chad w/ Shotgun as primary and M16 as a secondary

Missions

HOW DO I SELECT A DIFFERENT MISSION

Missions in this game are randomised, but follow a specific mission type/objective.
To select different missions, simply return to lobby. Each time you start the mission you’ll get something random.

There are 4 mission types currently:

Apartment w/ Minaret Sniper
Clear an apartment building and secure friendlies from the roof.

Heli Support
Clear an area for air units to proceed safely.

Protect Convoy
Look after the convoy and ensure it doesn’t get BLAP’d by an RPG or VBIED

Fortified Compound
Clear a fortified compound of enemies, tear down the flag, survive a counter attack.

How to Check Map, Objective, Timer, Ammo etc.

You can do most of this by either tapping or holding the ALT key.

Tap to check ammo and compass.

Hold to check map, timer, objectives.

Important Hotkeys + Small Tips

  • TAP R = Check Mag
  • HOLD R = Reload
  • Scroll while holding RMB = Swap between point firing/ADS
  • C = Ping
  • X = Flashlight
  • Hold spacebar = Radio
  • Stop moving to automatically check for wounds when hit
  • Hold F on a downed friendly to revive them
  • You can res your dead buddies once per mission by returning to the AAV
  • Game is best played without Discord comms!

That’s all we are sharing today in Six Days in Fallujah Basic Tips for Beginner, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author WhiskeyMate

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